Tsuki Luna

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Tsuki Luna
Tsuki Luna full.png

Tsuki Luna half.png
Tsuki Luna bust.png
Tsuki Luna icon.png

A valiant magical girl - the guardian of the gates to the True Summit.
Stats
Class Caster
Element Light
Max HP ?
Max MP ?
ATK ?
DEF ?
SP. ATK ?
SP. DEF ?
SPD ?
Luck ?

Tsuki Luna is a playable VTuber of the Caster class and Light element.

Bio

The top magical girl in charge of keeping the knowledge of magic a secret from outlanders. She is able to collect the souls of others for judgment using her noteworthy scythe and pocket knife. When she is not being tasked to guard the gates of the True Summit, she discreetly traverses the outside world.

Skills

Inherent

name description MP cost
Offense Curse Decreases ATK of all opponents. 12
Divine Curse Decreases SP. DEF of all opponents. 12
Light Inflicts Light-type damage on an opponent. 20
Blinding Aura Radiates a bright light on all opponents, with a chance of Blinding them. 20
Heal Restores an ally's HP by at least 25%. 24
Cure Cures an ally's status ailments other than Fainted. Will not work on certain ailments. 20
Magic Defense Increases all allies' DEF and SP. DEF. 0
Spell Charge Greatly increases the user's SP. ATK for 7 turns. 0
HP Slicer Permanently reduces an opponent's Max HP by 10% until the end of battle. Can be stacked up to 5 times on an opponent. 75
Soul Judgement Emits a divine ray, dealing elemental damage based on the user's current attack element. 100
Final Light A final Light-based attack is cast on all opponents. Automatically triggered if the user faints. 75
Fire Enchant Enchants a weapon to change an ally's base attack to Fire-type for one action. Does not end the user's turn. 50
Ice Enchant Enchants a weapon to change an ally's base attack to Ice-type for one action. Does not end the user's turn. 50
Thunder Enchant Enchants a weapon to change an ally's base attack to Thunder-type for one action. Does not end the user's turn. 50
Water Enchant Enchants a weapon to change an ally's base attack to Water-type for one action. Does not end the user's turn. 50
Earth Enchant Enchants a weapon to change an ally's base attack to Earth-type for one action. Does not end the user's turn. 50
Wind Enchant Enchants a weapon to change an ally's base attack to Wind-type for one action. Does not end the user's turn. 50
Light Enchant Enchants a weapon to change an ally's base attack to Light-type for one action. Does not end the user's turn. 60
Darkness Enchant Enchants a weapon to change an ally's base attack to Darkness-type for one action. Does not end the user's turn. 60

Learnable

name description MP cost
Light II Inflicts Light-type damage on an opponent. 40
Light III Greatly inflicts Light-type damage on an opponent. Reduces their Scuff Guard by 2 upon an elemental weakness. 60
Starlight Inflicts Light-type damage on all opponents. 40
Starlight II Inflicts Light-type damage on all opponents. 55
Starlight III Greatly inflicts Light-type damage on all opponents. Reduces their Scuff Guard by 2 upon an elemental weakness. 70
Spell Charge Greatly increases the user's SP. ATK for 7 turns. 0
Haste Allows the user an additional action during their turn. Does not end the user's turn. 0

External links

Avatar credits

  • Model: Heyyonx2, carolunavtuber
  • Ref/Design: 413Valerian
  • Summit Art: Oragonrance