![Tsuki Luna full.png](/images/thumb/3/3f/Tsuki_Luna_full.png/224px-Tsuki_Luna_full.png)
Tsuki Luna
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Tsuki Luna | |
---|---|
A valiant magical girl - the guardian of the gates to the True Summit. | |
Stats | |
Class | Caster |
Element | Light |
Max HP | ? |
Max MP | ? |
ATK | ? |
DEF | ? |
SP. ATK | ? |
SP. DEF | ? |
SPD | ? |
Luck | ? |
Tsuki Luna is a playable VTuber of the Caster class and Light element.
Bio
The top magical girl in charge of keeping the knowledge of magic a secret from outlanders. She is able to collect the souls of others for judgment using her noteworthy scythe and pocket knife. When she is not being tasked to guard the gates of the True Summit, she discreetly traverses the outside world.
Skills
Inherent
name | description | MP cost |
---|---|---|
Offense Curse | Decreases ATK of all opponents. | 12 |
Divine Curse | Decreases SP. DEF of all opponents. | 12 |
Light | Inflicts Light-type damage on an opponent. | 20 |
Blinding Aura | Radiates a bright light on all opponents, with a chance of Blinding them. | 20 |
Heal | Restores an ally's HP by at least 25%. | 24 |
Cure | Cures an ally's status ailments other than Fainted. Will not work on certain ailments. | 20 |
Magic Defense | Increases all allies' DEF and SP. DEF. | 0 |
Spell Charge | Greatly increases the user's SP. ATK for 7 turns. | 0 |
HP Slicer | Permanently reduces an opponent's Max HP by 10% until the end of battle. Can be stacked up to 5 times on an opponent. | 75 |
Soul Judgement | Emits a divine ray, dealing elemental damage based on the user's current attack element. | 100 |
Final Light | A final Light-based attack is cast on all opponents. Automatically triggered if the user faints. | 75 |
Fire Enchant | Enchants a weapon to change an ally's base attack to Fire-type for one action. Does not end the user's turn. | 50 |
Ice Enchant | Enchants a weapon to change an ally's base attack to Ice-type for one action. Does not end the user's turn. | 50 |
Thunder Enchant | Enchants a weapon to change an ally's base attack to Thunder-type for one action. Does not end the user's turn. | 50 |
Water Enchant | Enchants a weapon to change an ally's base attack to Water-type for one action. Does not end the user's turn. | 50 |
Earth Enchant | Enchants a weapon to change an ally's base attack to Earth-type for one action. Does not end the user's turn. | 50 |
Wind Enchant | Enchants a weapon to change an ally's base attack to Wind-type for one action. Does not end the user's turn. | 50 |
Light Enchant | Enchants a weapon to change an ally's base attack to Light-type for one action. Does not end the user's turn. | 60 |
Darkness Enchant | Enchants a weapon to change an ally's base attack to Darkness-type for one action. Does not end the user's turn. | 60 |
Learnable
name | description | MP cost |
---|---|---|
Light II | Inflicts Light-type damage on an opponent. | 40 |
Light III | Greatly inflicts Light-type damage on an opponent. Reduces their Scuff Guard by 2 upon an elemental weakness. | 60 |
Starlight | Inflicts Light-type damage on all opponents. | 40 |
Starlight II | Inflicts Light-type damage on all opponents. | 55 |
Starlight III | Greatly inflicts Light-type damage on all opponents. Reduces their Scuff Guard by 2 upon an elemental weakness. | 70 |
Spell Charge | Greatly increases the user's SP. ATK for 7 turns. | 0 |
Haste | Allows the user an additional action during their turn. Does not end the user's turn. | 0 |
External links
Avatar credits
- Model: Heyyonx2, carolunavtuber
- Ref/Design: 413Valerian
- Summit Art: Oragonrance