T1-PP

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T1-PP
T1-PP full.png

T1-PP half.png
T1-PP bust.png
T1-PP icon.png

An outlier of the first generation of companion REDACTED Androids, having gone on a long journey without having a Creator.
Stats
Class Mage Weapon
Element Thunder/Ice
Max HP ?
Max MP ?
ATK ?
DEF ?
SP. ATK ?
SP. DEF ?
SPD ?
Luck ?

T1-PP is a playable VTuber of the Mage Weapon class and Thunder/Ice element.

Bio

T1-PP is part of one of the first generations of companion REDACTED Androids; it was the first of its kind to be born without a Creator. Over time, it learned the concept of EMOTION, IDENTITY, and PURPOSE. As a result, T1-PP's creativity was developed, in order to spread HAPPINESS.

Skills

Inherent

name description MP cost
Tail Whip Slaps swiftly using a tail to lower an opponent's DEF. 0
Scan Checks for all opponent's elemental weaknesses. Does not end the user's turn. 0
Sharp Gaze Stares at an opponent with initimidating eyes, stunning them for the remainder of the turn. 0
Swift Guard Automatically protects allies that have less than 25% HP for one turn. 40
Ice Inflicts Ice-type damage on an opponent. Removes Burning. 0
Bolt Inflicts Thunder-type damage on an opponent. 15
Bolt II Inflicts Thunder-type damage on an opponent. May inflict Stun. 30
Thunderstorm Inflicts Thunder-type damage on all opponents. 30
Thunderstorm II Inflicts Thunder-type damage on all opponents. May inflict Stun. 50
Thunder Enchant Enchants a weapon to change an ally's base attack to Thunder-type for one action. Does not end the user's turn. 50
Zap Shield Envelops an ally in a Zap Shield, reducing damage from Thunder/Water. Counters non-ranged physical attacks and grants Recharge immunity. Can protect from Earth but may break. Ignored by Water/Earth allies. 32
Don Do-Ko Don-Don Ka! Drum n' fun! A 6-hit beat which greatly invigorates the entire party's ATK, SP. ATK, and Agility. 0

Learnable

name description MP cost
Ice II Inflicts Ice-type damage on an opponent. May inflict Frozen. Removes Burning. 30
Ice III Inflicts Ice-type damage on an opponent. May inflict Frozen +. Removes Burning. Reduces their Scuff Guard by 2 upon an elemental weakness. 50
Dazzle Whip A whip which may inflict Confusion and/or Blind. 0
Amplifier Amplifies the user's ATK and SP. ATK greatly for 3 turns in exchange of greatly reducing DEF and SP. DEF. 0
Confuse Ray Puts an opponent into a confused state, potentially attacking their own team. 15
Vital Detector Detects an opponent's weak points, harshly lowering DEF and SP. DEF. Reduces their Scuff Guard by 1. 55

External links

Avatar credits

  • Art: T1-PP/Null_Oracle