Mira
Jump to navigation
Jump to search
Mira | |
---|---|
A natural re-manifestation of expired fragments of life, ranging from nature to civilization. | |
Stats | |
Class | Support |
Element | Darkness |
Max HP | ? |
Max MP | ? |
ATK | ? |
DEF | ? |
SP. ATK | ? |
SP. DEF | ? |
SPD | ? |
Luck | ? |
Mira is a playable VTuber of the Support class and Darkness element.
Bio
When anything with a soul passes away, remnant thoughts and memories tend to linger behind. As a result, some of those are manifested into Mira, a new entity born from the energy of such thoughts and memories.
Skills
Inherent
name | description | MP cost |
---|---|---|
Life Drain | Absorbs 120+ HP from an opponent. | 13 |
Magic Drain | Absorbs MP from an opponent. | 0 |
Magic Reflect | Casts a barrier on the whole team which reflects magic-based attacks for 4 turns. | 0 |
Darkness | Inflicts Darkness-type damage on an opponent. | 20 |
Darkness II | Inflicts great Darkness-type damage on an opponent. | 40 |
Darkness III | Greatly inflicts Darkness-type damage on an opponent. Reduces their Scuff Guard by 2 upon an elemental weakness. | 60 |
Mana Chain | Uses Dark-type magical remnant power, binding an opponent from moving for 2 turns. | 0 |
Slow Movement | Decreases all enemies' Agility, lowering their order in the turn sequence. | 12 |
TP Conversion | Converts TP to restore 35% of an ally's MP. | 0 |
TP Regen | Uses regenerative powers to allow more TP to be restored 15% more than normal. | 30 |
Darkness Enchant | Enchants a weapon to change an ally's base attack to Darkness-type for one action. Does not end the user's turn. | 60 |
Paralyze | Attempts to paralyze all opponents. | 15 |
Heal | Restores an ally's HP by at least 25%. | 24 |
Heal II | Restores an ally's HP by at least 50%. | 44 |
Heal III | Restores an ally's HP by at least 75%. | 68 |
Cure | Cures an ally's status ailments other than Fainted. Will not work on certain ailments. | 20 |
Learnable
name | description | MP cost |
---|---|---|
Cure II | Cures all allies' status ailments other than Fainted. Will not work on certain ailments. | 45 |
MP Cost Down | Uses regenerative powers to allow MP usage to cost 35% less MP. | 30 |
MP Gift | Uses 20% of the user's max MP to restore an ally by 40% of their max MP. Has no effect when self-used. | 0 |
Intimidation | Greatly decreases the ATK of one opponent. | 25 |
Hyper Rush M | Stimulates an ally's synapses to multiply base ATK and SP. ATK by 200%, for 2 turns. Reduces HP by 35% per turn. Does not recover after battle. | 100 |
External links
Avatar credits
- Design: MarionArt
- Art: Miyukiko
- Rig: Cha0sVermillion