Mira

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Mira

Mira full.png

Mira half.png

Mira bust.png

Mira icon.png

A natural re-manifestation of expired fragments of life, ranging from nature to civilization.
Stats
Class Support
Element Darkness
Max HP ?
Max MP ?
ATK ?
DEF ?
SP. ATK ?
SP. DEF ?
SPD ?
Luck ?

Mira is a playable VTuber of the Support class and Darkness element.

Bio

When anything with a soul passes away, remnant thoughts and memories tend to linger behind. As a result, some of those are manifested into Mira, a new entity born from the energy of such thoughts and memories.

Skills

Inherent

name description MP cost
Life Drain Absorbs 120+ HP from an opponent. 13
Magic Drain Absorbs MP from an opponent. 0
Magic Reflect Casts a barrier on the whole team which reflects magic-based attacks for 4 turns. 0
Darkness Inflicts Darkness-type damage on an opponent. 20
Darkness II Inflicts great Darkness-type damage on an opponent. 40
Darkness III Greatly inflicts Darkness-type damage on an opponent. Reduces their Scuff Guard by 2 upon an elemental weakness. 60
Mana Chain Uses Dark-type magical remnant power, binding an opponent from moving for 2 turns. 0
Slow Movement Decreases all enemies' Agility, lowering their order in the turn sequence. 12
TP Conversion Converts TP to restore 35% of an ally's MP. 0
TP Regen Uses regenerative powers to allow more TP to be restored 15% more than normal. 30
Darkness Enchant Enchants a weapon to change an ally's base attack to Darkness-type for one action. Does not end the user's turn. 60
Paralyze Attempts to paralyze all opponents. 15
Heal Restores an ally's HP by at least 25%. 24
Heal II Restores an ally's HP by at least 50%. 44
Heal III Restores an ally's HP by at least 75%. 68
Cure Cures an ally's status ailments other than Fainted. Will not work on certain ailments. 20

Learnable

name description MP cost
Cure II Cures all allies' status ailments other than Fainted. Will not work on certain ailments. 45
MP Cost Down Uses regenerative powers to allow MP usage to cost 35% less MP. 30
MP Gift Uses 20% of the user's max MP to restore an ally by 40% of their max MP. Has no effect when self-used. 0
Intimidation Greatly decreases the ATK of one opponent. 25
Hyper Rush M Stimulates an ally's synapses to multiply base ATK and SP. ATK by 200%, for 2 turns. Reduces HP by 35% per turn. Does not recover after battle. 100

External links

Avatar credits

  • Design: MarionArt
  • Art: Miyukiko
  • Rig: Cha0sVermillion