![Jayu full.png](/images/thumb/6/61/Jayu_full.png/129px-Jayu_full.png)
Jayu
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Jayu | |
---|---|
A magical girl in training, with a natural talent of tapping into the forces of chaos. | |
Stats | |
Class | Caster |
Element | Light |
Max HP | ? |
Max MP | ? |
ATK | ? |
DEF | ? |
SP. ATK | ? |
SP. DEF | ? |
SPD | ? |
Luck | ? |
Jayu is a playable VTuber of the Caster class and Light element.
Bio
A magical girl in training, with a natural talent for tapping into the forces of chaos. If you ever meet her, don't be surprised if your surroundings start becoming out of the ordinary!
Skills
Inherent
name | description | MP cost |
---|---|---|
Metronome | Uses a completely random skill. | 5 |
Chaos Fog | A dark fog which surrounds the opposing party which may cause randomized status effects. | 35 |
Magic Flash | Catches an opponent off-guard with a high chance of stopping their movements. | 0 |
Gravity | Prevents users from evading any attacks, or from Flying. | 30 |
Darkness | Inflicts Darkness-type damage on an opponent. | 20 |
Darkness II | Inflicts great Darkness-type damage on an opponent. | 40 |
Light | Inflicts Light-type damage on an opponent. | 20 |
Light II | Inflicts Light-type damage on an opponent. | 40 |
Spell Curse | Decreases SP. ATK of all opponents. | 12 |
Divine Curse | Decreases SP. DEF of all opponents. | 12 |
Spell Enchant | Increases a party member's SP. ATK. Does not end the user's turn. | 16 |
Divine Bless | Increases a party member's SP. DEF. Does not end the user's turn. | 16 |
Learnable
name | description | MP cost |
---|---|---|
Light III | Greatly inflicts Light-type damage on an opponent. Reduces their Scuff Guard by 2 upon an elemental weakness. | 60 |
Darkness III | Greatly inflicts Darkness-type damage on an opponent. Reduces their Scuff Guard by 2 upon an elemental weakness. | 60 |
Magic Burst | Inflicts damage on an opponent regardless of Defense. | 50 |
Magic Burst II | Inflicts damage on an opponent regardless of Defense. Reduces their Scuff Guard by 2. | 75 |
Overburst | Inflicts damage on all opponents regardless of Defense. | 100 |
Overburst II | Inflicts damage on all opponents regardless of Defense. Reduces their Scuff Guard by 2. | 150 |
Double Trouble | Casts a reduced Haste, allowing an ally to perform one additional action on their next turn. Does not end the user's turn. | 10 |
Hyper Rush M | Stimulates an ally's synapses to multiply base ATK and SP. ATK by 200%, for 2 turns. Reduces HP by 35% per turn. Does not recover after battle. | 100 |
External links
Avatar credits
- Art: Jayu