Jayu

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Jayu
Jayu full.png

Jayu half.png
Jayu bust.png
Jayu icon.png

A magical girl in training, with a natural talent of tapping into the forces of chaos.
Stats
Class Caster
Element Light
Max HP ?
Max MP ?
ATK ?
DEF ?
SP. ATK ?
SP. DEF ?
SPD ?
Luck ?

Jayu is a playable VTuber of the Caster class and Light element.

Bio

A magical girl in training, with a natural talent for tapping into the forces of chaos. If you ever meet her, don't be surprised if your surroundings start becoming out of the ordinary!

Skills

Inherent

name description MP cost
Metronome Uses a completely random skill. 5
Chaos Fog A dark fog which surrounds the opposing party which may cause randomized status effects. 35
Magic Flash Catches an opponent off-guard with a high chance of stopping their movements. 0
Gravity Prevents users from evading any attacks, or from Flying. 30
Darkness Inflicts Darkness-type damage on an opponent. 20
Darkness II Inflicts great Darkness-type damage on an opponent. 40
Light Inflicts Light-type damage on an opponent. 20
Light II Inflicts Light-type damage on an opponent. 40
Spell Curse Decreases SP. ATK of all opponents. 12
Divine Curse Decreases SP. DEF of all opponents. 12
Spell Enchant Increases a party member's SP. ATK. Does not end the user's turn. 16
Divine Bless Increases a party member's SP. DEF. Does not end the user's turn. 16

Learnable

name description MP cost
Light III Greatly inflicts Light-type damage on an opponent. Reduces their Scuff Guard by 2 upon an elemental weakness. 60
Darkness III Greatly inflicts Darkness-type damage on an opponent. Reduces their Scuff Guard by 2 upon an elemental weakness. 60
Magic Burst Inflicts damage on an opponent regardless of Defense. 50
Magic Burst II Inflicts damage on an opponent regardless of Defense. Reduces their Scuff Guard by 2. 75
Overburst Inflicts damage on all opponents regardless of Defense. 100
Overburst II Inflicts damage on all opponents regardless of Defense. Reduces their Scuff Guard by 2. 150
Double Trouble Casts a reduced Haste, allowing an ally to perform one additional action on their next turn. Does not end the user's turn. 10
Hyper Rush M Stimulates an ally's synapses to multiply base ATK and SP. ATK by 200%, for 2 turns. Reduces HP by 35% per turn. Does not recover after battle. 100

External links

Avatar credits

  • Art: Jayu