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Rem Inverse
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Rem Inverse | |
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A sleepy demon from a parallel world of dreams and nightmares, trapped in a human vessel. | |
Stats | |
Class | Support |
Element | Wind/Darkness |
Max HP | 187 |
Max MP | 125 |
ATK | 13 |
DEF | 12 |
SP. ATK | 14 |
SP. DEF | 15 |
SPD | 48 |
Luck | 32 |
Rem Inverse is a playable VTuber of the Support class and Wind/Darkness element.
Bio
A sleepy demon from a parallel world of dreams and nightmares, trapped in a human vessel. In order for them to return to their world, they must toil in labor as exhausted millennial workers would.
Skills
Inherent
name | description | MP cost |
---|---|---|
Lullaby | Potentially puts all opponents to sleep. | 0 |
Hyper Rush M | Stimulates an ally's synapses to multiply base ATK and SP. ATK by 200%, for 2 turns. Reduces HP by 35% per turn. Does not recover after battle. | 100 |
Gravity | Prevents users from evading any attacks, or from Flying. | 30 |
Spell Curse | Decreases SP. ATK of all opponents. | 12 |
Divine Curse | Decreases SP. DEF of all opponents. | 12 |
Starlight | Inflicts Light-type damage on all opponents. | 40 |
Overshadow | Inflicts Darkness-type damage on all opponents. | 40 |
Scan | Checks for all opponent's elemental weaknesses. Does not end the user's turn. | 0 |
Learnable
name | description | MP cost |
---|---|---|
Starlight II | Inflicts Light-type damage on all opponents. | 55 |
Overshadow II | Inflicts great Darkness-type damage on all opponents. | 55 |
TP Conversion | Converts TP to restore 35% of an ally's MP. | 0 |
Heal | Restores an ally's HP by at least 25%. | 24 |
Heal II | Restores an ally's HP by at least 50%. | 44 |
Cure | Cures an ally's status ailments other than Fainted. Will not work on certain ailments. | 20 |
Cure II | Cures all allies' status ailments other than Fainted. Will not work on certain ailments. | 45 |
Quicken Movement | Increases an ally's Agility, raising their order in the turn sequence. Does not end the user's turn. | 16 |
Slow Movement | Decreases all enemies' Agility, lowering their order in the turn sequence. | 12 |
Core Breaker | The user pierces the mind and soul of an opponent. Small chance of inflicting Stun. Reduces their Scuff Guard by 1. | 60 |
Magic Reflect | Casts a barrier on the whole team which reflects magic-based attacks for 4 turns. | 0 |
Darkness Enchant | Enchants a weapon to change an ally's base attack to Darkness-type for one action. Does not end the user's turn. | 60 |
Nightmare | Inflicts a horrible nightmare onto the opponent. Works best when they are asleep. | 0 |
Double Nightmare | Inflicts a horrible nightmare onto two random opponents. Works best when they are asleep. | 0 |
External links
Avatar credits
- Model: miaru3D
- Design: yanny_neko
Categories:
- VTubers
- Support VTubers
- Wind/Darkness VTubers