Rem Inverse

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Rem Inverse
Rem Inverse full.png

Rem Inverse half.png
Rem Inverse bust.png
Rem Inverse icon.png

A sleepy demon from a parallel world of dreams and nightmares, trapped in a human vessel.
Stats
Class Support
Element Wind/Darkness
Max HP 187
Max MP 125
ATK 13
DEF 12
SP. ATK 14
SP. DEF 15
SPD 48
Luck 32

Rem Inverse is a playable VTuber of the Support class and Wind/Darkness element.

Bio

A sleepy demon from a parallel world of dreams and nightmares, trapped in a human vessel. In order for them to return to their world, they must toil in labor as exhausted millennial workers would.

Skills

Inherent

name description MP cost
Lullaby Potentially puts all opponents to sleep. 0
Hyper Rush M Stimulates an ally's synapses to multiply base ATK and SP. ATK by 200%, for 2 turns. Reduces HP by 35% per turn. Does not recover after battle. 100
Gravity Prevents users from evading any attacks, or from Flying. 30
Spell Curse Decreases SP. ATK of all opponents. 12
Divine Curse Decreases SP. DEF of all opponents. 12
Starlight Inflicts Light-type damage on all opponents. 40
Overshadow Inflicts Darkness-type damage on all opponents. 40
Scan Checks for all opponent's elemental weaknesses. Does not end the user's turn. 0

Learnable

name description MP cost
Starlight II Inflicts Light-type damage on all opponents. 55
Overshadow II Inflicts great Darkness-type damage on all opponents. 55
TP Conversion Converts TP to restore 35% of an ally's MP. 0
Heal Restores an ally's HP by at least 25%. 24
Heal II Restores an ally's HP by at least 50%. 44
Cure Cures an ally's status ailments other than Fainted. Will not work on certain ailments. 20
Cure II Cures all allies' status ailments other than Fainted. Will not work on certain ailments. 45
Quicken Movement Increases an ally's Agility, raising their order in the turn sequence. Does not end the user's turn. 16
Slow Movement Decreases all enemies' Agility, lowering their order in the turn sequence. 12
Core Breaker The user pierces the mind and soul of an opponent. Small chance of inflicting Stun. Reduces their Scuff Guard by 1. 60
Magic Reflect Casts a barrier on the whole team which reflects magic-based attacks for 4 turns. 0
Darkness Enchant Enchants a weapon to change an ally's base attack to Darkness-type for one action. Does not end the user's turn. 60
Nightmare Inflicts a horrible nightmare onto the opponent. Works best when they are asleep. 0
Double Nightmare Inflicts a horrible nightmare onto two random opponents. Works best when they are asleep. 0

External links

Avatar credits

  • Model: miaru3D
  • Design: yanny_neko